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New Rule: Womens 2008
- During league play a team may pick up players to avoid a forfeit.
- For a team to avoid a forfeit they must have at least one rostered player.
- A team with less than four rostered players but at least one rostered player, may pick up players from
other league teams to fill the necessary amount needed for court play to avoid a forfeit.
- The team rostered players must always play on the court. Non team members playing may rotate between shagging and
- The no forfeit does not apply to tournament play.
- Abuse of the no forfeit will be reviewed by the board. If the board feels that the no forfeit is being
taken advantage of, the team may not be able to participate in the no forfeit for future games.
- All League Wins and Losses are counted even if a team has picked up players to avoid a forfeit
Rule 1 - The Game
Section 1 - Regulation Games and Match Types
A regulation match consists of two twelve (12) minute halves.
B. A game is played until all opponents on one side have
been eliminated. The first team to eliminate all its opponent is declared the winner.
C. After all games in the match
have been completed. The points are totaled from all games to determine a winner. The team with the highest point total wins
Rule 2 - Starting the Game
Section 3 - The Rush
A. Upon the officials signal,
both teams rush to center court, and attempt to retrieve as many balls as possible.
B. The Rush occurs at the beginning
of each game or re-set.
C. A team may rush with as many or as few player as it wants.
D. There is no limit on how
many balls an individual player may retrieve.
E. Players may not slide or dive to obtain a ball during the Rush. That
player will be called out.
F. Crossing over or stepping on the middle line will result in an out,
except if pulled across while holding onto a ball.
Section 4 - Putting a Ball in Play
A. During the
Rush, any ball retrieved from the middle line must be returned across the yellow line with both feet, before it may be thrown
at an opponent. A ball that hasnt crossed the yellow line with both feet, is considered a dead ball, any hits or catches
will are voided plays.
B. Once a ball crosses the yellow line with both feet, it remains in play until the end of the
game or until the game is reset and a new Rush is executed.
C. There are several ways to put a ball into play following
1. A player carries the ball across the yellow line.
2. A player passes the ball to a teammate who is behind
or carries it across the yellow line. When passing the ball to a player behind the yellow line, the receiving player must
have possession of the ball with two feet behind yellow line before throwing.
D. Once a ball is in play, the ball can
be taken up to the Middle Line to be thrown.
Rule 3 - Throws, Outs, Catches, and Blocking
A. Balls may only be thrown at an opponent. A throw may be performed with one or both hands and be overhand,
underhand, or side arm.
B. Intentionally kicking, kneeing, or heading a ball will result in an out for the
offending player. An official may assess a Yellow Card for a repeat or flagrant violation.
C. A player may not throw
or kick a ball once play has stopped or after being called out. Actions deemed as flagrant or necessary, may result
in a player Yellow Card.
Section 2 - Outs
A. A player deemed out becomes an Exiting
Player and must exit the court directly from their position to the end of the teams Queue.
B. A player shall
be deemed out when:
1. Any part of the players body is hit by a live ball, including long hair that
falls below the shoulders
2. Any article, of a players clothing or uniform is hit by a live ball.
3. A player
is hit by a live ball rebounding off another player.
4. A live ball they have thrown is caught in flight by a defending
5. The player is hit by a live ball rebounding of another ball. Including balls blocked by opponents and/or teammates.
6. The player crossed over the middle line in violation of the middle line rule.
7. An official has deemed that a player
has committed a rules violation.
8. The player or team has been charged with a penalty, causing a player to be ejected
from the game.
Section 3 - Catches
A. A catch is deemed valid if: the ball is live, is caught in flight
with both feet in fair territory, and is possessed under control. A valid catch results in an out
for the attacking player.
B. A ball shall be considered under control only if its transferred to the
hand or hands of the player. ( i.e., A ball caught between a players knees, must be transferred to that players hands
to be consider a valid catch. Should the player drop the ball they are deemed out.) An official shall make any
determination of under control.
C. Trapping or catching a ball in flight by pinning it between the floor
and the defensive player would render the ball dead.
D. If the ball is tipped or rebounded off a defensive player and
is caught by another defensive player, the original thrower is deemed out and the defensive player originally
hit is saved.
E. Momentum may carry a player out of bounds while making a catch, providing that control of the ball was
established prior to going out of bounds (NFL Rule). However, that defensive player is deemed out and a player
from the queue comes in.
Section 4 - Blocking
A. Players can defend themselves by blocking the ball
in flight with another ball providing:
1. The blocking player retains control over the ball they are blocking with. A
player dropping or loosing possession of the blocking ball is deemed out
2. No part of the players
body may come in contact with the ball while blocking, hands are considered part of the ball.
B. Any blocked ball rebounding
of another ball is considered live. Any defensive player hit by the rebounding ball is deemed out.
C. A blocked
ball rebounding off another ball is considered a dead ball once it crosses the middle line.
D. A blocked ball rebounding
off another ball that is caught in flight by a teammate is considered a catch, and the original thrower is deemed out.
Rule 4 - Out of Bounds
A. Both feet must touch ground in fair territory for a player to be considered in
bounds. The sidelines and endlines themselves are considered out of bounds.
B. The following will actions result in an
1. A player may not step out of bounds at any time.
2.A player may not step out of bounds to make
Rule 5 - Middle Line
A.The player will be called out if they step on
or over the middle line. A player is considered crossing the middle line if any part of the players body touches ground
in the opponents territory.
B. Players may not slide or dive to obtain a ball during the Rush.
C. Players may reach
across the middle line to retrieve a ball, provided that no part of their body touches the ground in opponents territory.
Rule 6 - Suicide
A. An airborne attack, where an attacking player may legally cross the middle line
to hit an opponent.
B.The ball must leave the attackers hand before any part of the players body strikes the floor.
C. No physical contact may be made between the player and the defending team. Any physical contact results in an out
for the player deemed responsible for the contact as determined by the official.
D. After the suicide attempt, the attacking
player is deemed out and immediately goes to the Queue.
Rule 7 - Headshots
are illegal and the following rules apply:
1. A headshot occurs when a player is hit directly in the head by a high thrown
ball. Hair up to shoulder length is considered part of the head.
2. A high thrown ball is any ball thrown above the shoulders
of the target player in their normal upright standing position.
3. A high thrown ball, which strikes a players while
leaping is considered a head shot. A player is considered leaping if one or both feet have left the ground, causing their
head to move above its normal upright standing position.
4. A player hit in the head while ducking and/or on the ground
is not considered a headshot. The player will be considered ducking if their head position falls below their shoulders in
a normal upright standing position.
5. A ball deflected by another ball, player, is no longer considered a high thrown
ball. Should the ball strike a player in the head, that player shall be deemed out even, if their own block deflected
Rule 8 - Retriever
A. Each team can have 2 individuals who retrieve balls that have left the
court during match play.
B. Players retrieving balls from out of bounds must return the ball through the endline
A player may toss a ball to another player from out of bounds, however that ball must still cross the endline before it may
be put into play.